73's and Enjoy, de KB9JJA
FROM
THE "RADIO"
HANDBOOK
9th
Edition
By Editors
and Engineers
1942
The
Code
The applicant for an amateur license must be able to send and
receive the Continental Code (sometimes called the
International
Morse Code) at a speed of 13
words per minute, with an average of five characters to the
word. Thus 65 characters must be copied consecutively without
error in one minute. Similarly 65 consecutive characters must
be sent without error in the same time. Code tests usually last
about five minutes; if 65 consecutive characters at the
required rate are copied correctly anywhere during the five
minute period, the applicant is usually considered to have
passed the test successfully. A code speed of 16 words per
minute is required for the lowest class of commercial radio
operator's license. Higher classes require greater speeds.
If the code test is failed, the applicant must wait at least
two months before he may again appear for another test.
Approximately 30% of amateur applicants fail to pass the test.
It should be expected that nervousness and excitement will at
least to some degree temporarily lower the applicant's code
ability. The best prevention against this is to master the code
at a little greater than the required speed under ordinary
conditions. Then if you slow down a little due to nervousness
during a -test the result will not prove "fatal."
Memorizing
the Code
There is no shortcut to code proficiency. To memorize the
alphabet entails but a few evenings of diligent application,
but considerable time is required to build up speed. The exact
time required depends upon the individual's ability and the
regularity of practice.
While the speed of learning
will naturally vary greatly with different individuals, about
70 hours of practice (no practice period to be over 30 minutes)
will usually suffice to bring a speed of about 13 w.p.m.; 16
w.p.m. requires about 120 hours; 20 w.p.m., 175 hours.
Since code reading requires that individual letters be
recognized instantly, any memorizing scheme which depends upon
orderly sequence, such as learning all "dah" letters and all
"dit" letters in separate groups, is to be discouraged. Before
beginning with a code practice set it is necessary to memorize
the whole alphabet perfectly. A good plan is to study only two
or three letters a day and to drill with those letters until
they become part of your consciousness. Mentally translate each
day's letters into their sound equivalent wherever they are
seen, on signs, in papers, indoors and outdoors. Tackle two
additional letters in the code chart each day, at the same time
reviewing the characters already learned.
Avoid memorizing by routine. Be able to sound out any letter
immediately without so much as hesitating to think about the
letters proceeding or following the one in question. Know C,
for example, apart from the sequence ABC. Skip about among all
the characters learned, and before very long sufficient letters
will have been acquired to enable you to spell out simple words
to yourself in "dit dahs." This is interesting exercise, and
for that reason it is good to memorize all the vowels first and
the most common consonants next. Actual code practice should
start only when the entire alphabet, the numerals, and period,
comma, and interrogation point have been memorized so
thoroughly that any one can be sounded without the slightest
hesitation. Do not bother with other punctuation or
miscellaneous signals until later.
Sound not
Sight
Each letter and figure must be memorized by its sound rather
than its appearance. Code is a system of sound communication,
the same as is the spoken word. The letter A, for example, is
one short and one long sound in combination sounding like dit
dah, and it must be remembered as such, and not as "dot dash."
As you listen to the sound of a letter transmitted slowly by an
experienced operator, you will notice how closely the dots
resemble the sound dit and the dashes dah.
You must learn the individual sounds of each code signal so
that you associate these instantly with the various specific
characters for which they stand. If you attempt to learn by
visualizing the dots and dashes, you will never be able to
translate them into the characters for which they stand with
any degree of speed, so avoid any visualization right from the
start.
Practice
Time, patience, and regularity are required to learn the code
right. Do not expect to accomplish it within a few days.
Don't practice too long at one stretch; it does more harm than
good. Thirty minutes at a time should be the limit.
Lack of regularity in practice is the most common cause of lack
of progress. Irregular practice is very little better than no
practice at all. Write down what you have heard; then forget
it; do not look back. If your mind dwells even for an instant
on a signal about which you have doubt, you will miss the next
few characters while your attention is diverted.
Take it easy, do not become confused or nervous. Try to ignore
the presence of other persons. If you find that they make you
nervous, it is a good idea to ask some friends to stand near
you and talk to each other while you are practicing. After a
few sessions you will become used to external sounds and they
will bother you no more.
Each person can learn only so fast; do not try to exceed your
natural rate or you will become overanxious and actually slow
down your progress.
While various automatic code machines, phonograph records,
etc., will give you practice, by far the best practice is to
obtain a study companion who is also interested in learning the
code. When you have both memorized the alphabet you can start
sending to each other. Practice with a key and oscillator or
key and buzzer generally proves superior to all automatic
equipment. Two such sets operated between two rooms are fine --
or between your house and his will be just that much better.
Avoid talking to your partner while practicing. If you must ask
him a question do it in code. It makes more interesting
practice than confining yourself to random practice.
When two co-learners have memorized the code and are ready to
start sending to each other for practice, it is a good idea to
enlist the aid of an experienced operator for the first
practice session or two so that they will get an idea of how
properly formed characters sound. When you are practicing with
another beginner don't gloat if you seem to be learning to
receive faster than he. It may be that his sending is better
than yours. Remember that the quality of sending affects the
maximum copying speed of a beginner to a very large degree. If
tl;e sending is bad enough, the newcomer won't be able to read
it at all and even an old-timer may have trouble getting the
general drift of what you are trying to say.
During the first practice period the speed should be such that
substantially solid copy can be made without strain. Never mind
if this is only two or three words per minute. In the next
period the speed should be increased slightly to a point where
nearly all of the characters can be caught only through
conscious effort. When the student becomes proficient at this
new speed, another slight increase may be made, progressing in
this manner until a speed of about 16 words per minute is
attained if the object is to pass the amateur 13-word per
minute code test. The margin of 3 w.p.m. is recommended to
overcome a possible excitement factor at examination time. Then
when you take the test you don't have to worry about the
"jitters" or an "off day."
Speed should not be increased to a new level until the student
finally makes solid copy with ease for at least a five-minute
period at the old level. How frequently increases of speed can
be made depends upon individual ability and the amount of
practice. Each increase is apt to prove disconcerting, but
remember "you are never learning when you are comfortable."
After the war's end it is probable that a number of amateurs
will again send code practice on the air on schedule once or
twice each week; excellent practice can be obtained after you
have bought or constructed your receiver by taking advantage of
these sessions. A stamped, self-addressed envelope accompanying
in inquiry to the American Radio Relay League, West Hartford,
Connecticut will bring a list of the stations transmitting code
practice in your vicinity. If you live in a medium or large
city, the chances are that there is an amateur radio club in
your vicinity which will resume free code practice classes when
amateur radio transmission is again permitted.
Practice
Material
At the start use plain English, sending from a book, newspaper,
or anything handy. Also practice disconnected words from the
list on page 11, which is said to contain about half the words
commonly spoken in English.
More detailed instructions on code learning practice may be
obtained from several text books which are written to cover
this subject exclusively.*
-
- * The Radio Code Manual, 174 pages, containing general instructions, 20 code lessons with practice material, how to build code practice equipment, and how to operate a code class, may me obtained from out book department for $2.00 plus six cents postage (add tax in California).
MYOFFSAIDDOWNAWAYANPAYONLYOTHERGIVEOFENDWOULDLIKEHIGHDOANDTHENUNDERINTERESTITKEYLONGHEARHIMSELFUPNOTMANYDONTFACTAMPERBECAUSEALSOWITHOUTNOHISYOURDOESANOTHERHEOWNKNOWYOURSPURPOSEORPUTOVERHALFPOWERINHERWHENEACHDONETOAREFROMWHERENAMEASOWESOMETODAYSMALLMEALLWERELASTBELIEVEGODIETHEREONCESTANDWENEWWELLSAYSTHINKBEauyTHEYSAMEADVISEATHOTAFTERTHINGNEXTUSADDBEENBUSINESSWENTSOLIEYEARAGAINUNTILONNORTHEIRCAMEPOSSIBLEIFFORABOUTBACKALWAYSBYSATTHANAGAINSTMATTERGOTNOWCOULDNOTHINGGOINGDIDSEASUCHTHREEFOUNDBIGHASTHOSEPARTBESTLOTASKVERYRIGHTWATERHAMDUEMOREJUSTLESSLETOUTBEFOREBETWEENUSEDSHESEEWHATGOVERNMENTHOUSETWOWAYSHALLPRESENTGENERALTHETRYGOODHOMETAKENLOWTENEVENCENTFOURHADITSINTOWHILESOONBUTOILWITHBOTHWHOSESAWLAWMUSTLEFTSEVERALOURDAYCOMETELLHEREWITHTOOCANTHEMMORNINGSITUATIONHOWBIDHAVETHOUGHTCONDITIONSEATYESTHISCALLLOVEFEWWASHEREALMOSTFRONTWARYOUWILLASKEDLARGEHIMCARFIRSTHANDTHOUGHMAYYETWHICHSERVICEMINDWHOAIRMADEFIVEKEEPSAYBADWORLDMIGHTMYSELFFAROLDMUCHAMONGNECESSARYNETUSEUPONDEARWRONGWHYANYTIMEWHOLEFULLGETMANSHOULDCITYBETTERBITTHATMAKEWANTADVICE
This list of words makes excellent practice material; vary the order in which you use them so that they will not be unconsciously memorized. These words, with their variations and repetitions, are said to include more than half the words used in every-day English. Practice them until you recognize most of them by their complete sounds, instead of as a series of letters, especially ifyou want to receive with ease at heigh speeds.
Skill
When you listen to someone speaking you do not consciously think how his words are spelled. This is also true when you read. In code you must train your ears to read code just as your eyes were trained in school to read printed matter. With enough practice you acquire skill, and from skill, speed. In other words, it becomes a habit, something which can be done without conscious effort. Conscious effort is fatal to speed; we can't think rapidly enough; a speed of 25 words a minute, which is a common one in commercial operation, means 125 characters per minute or more an two per second, which leaves no time for serious thinking. Speed comes only through practice, and lots of it, however, as stated above, this does not mean long practice sessions, which are actually harmful.
Perfect Formation of Characters
When transmitting on the code practice set to your partner, concentrate on the quality of your sending, not on your speed. Your partner will appreciate it and he you do not copy you if you speeded up anyhow.
If you want to get a reputation as having an excellent "fist" on the air, just remember that seed alone won't do the trick. Proper execution of your letters and spacing will make much more of an impression. Fortunately, as you get so that you can send evenly and accurately, your sending speed will automatically increase. Remember to try to see how evenly you can send, and how fast you can receive. Concentrate on making signals properly with your key. Perfect formation of characters is paramount to everything else. Make every signal right no matter if you have to practice it hundreds or thousands of times. Never allow yourself to vary the slightest from perfect formation once you have learned it, Never mind how slowly you must send in order to be accurate. In the long run you will gain speed much more quickly if you have learned it right, and will never get much speed if you learn wrong. Everything else is secondary to perfection at this point.
If possible, get a good operator to listen to your sending for a short time, asking him to criticize even the slightest imperfections.
Timing
It is of the utmost importance to maintain uniform spacing in characters and combinations of characters. Lack of uniformity at this point probably causes beginners more trouble than any other single, factor. Every dot, every dash, and every space must be correctly timed. In other words, accurate timing is absolutely essential to intelligibility, and timing of the spaces between the dots and dashes is just as important as the lengths of the dots and dashes themselves.

The characters are timed with
the dot as a yardstick." A standard dash is three times as long
as a dot. The spacing between parts of the same letter is equal
to one dot; the space between letters is equal to three dots,
and that between words equal to five dots! There is no such
thing as long, medium, or short dashes; a dash must always
equal the length of three dots, neither more nor less.
The rule for spacing between letters and words is not strictly
observed when 'sending slower than about 10 words per minute
for the benefit of someone learning the code and desiring
receiving practice. When sending at, say, 5 w.p.m., the
individual letters should be made the same as if the sending
rate were about 10 w.p.m., except that the spacing between
letters and words is greatly exaggerated. The reason for this
is obvious. The letter L, for instance, will then sound exactly
the same at 10 w.p.m. as at 5 w.p.m., and when the speed is
increased above 5 w.p.m. the student will not have to become
familiar with what may seem to him like a new sound, although
it is in reality only a faster combination of dots and dashes.
At the greater speed he will merely have to learn the
identification of the same sound without taking as long to do
so.
Experience has shown that it does not aid a student in
identifying a letter by sending the individual components of
the letter at a speed corresponding to less than 10 w.p.m. By
sending the letter moderately fast a longer space can be left
between letters for a given code speed, thus giving the student
more time to identify the letter. There are no degrees of
readability in signals. They are either right or wrong, and if
they are wrong, it is usually irregular spacing or irregular
dash lengths which make them so. If you find that you have a
tendency towards irregularity, practice those characters which
give you trouble no matter how long you must do so. Until they
can be formed perfectly you are not ready for speed.
Be particularly careful of letters like B in which many
beginners seem to have a tendency to leave a longer space after
the dash than that which they place between succeeding dots,
thus making it sound like TS. Similarly, make sure that you do
not leave a longer space after the first dot in the letter C
than you do between other parts of the same letter; otherwise
it will sound like NN.
| KYKXQ
|
FVTGB
|
35476
|
3V3V4
|
QMWNE
|
PSGRT
|
| LUDHW
|
YHNUJ
|
00572
|
B6B67
|
RBTVY
|
W6DHG
|
| HSUSK
|
MUKIL
|
72649
|
4V3B7
|
UXIZO
|
SGWYF
|
| WKSOD
|
PLOKM
|
99736
|
5HSOIP
|
ALSKD
|
AODHR
|
| WOSMF
|
IJNUH
|
26294
|
W2ATF
|
JFHGT
|
W6BCX
|
| KJHGF
|
BYGVT
|
93856
|
K6BZQ
|
PZOXI
|
FOSYT
|
| ZQZYX
|
FCRDX
|
22557
|
FA8G6
|
CUVYB
|
WNEYS
|
| OPGJU
|
ESZWA
|
37495
|
14PPM4
|
TNRME
|
W6FFF
|
| ASDFG
|
?.,,?
|
55100
|
45XVG
|
WQLAK
|
SUEHT
|
| QWERT
|
.,.,.
|
10000
|
86QHK
|
PGOFI
|
SGYOS
|
| ZXCVB
|
??.,,
|
00009
|
86QHC
|
ISUAT
|
W6CEM
|
| POIUY
|
,,.?,
|
26483
|
LKJ55
|
QBWNE
|
GAHEU
|
| LKJHG
|
12345
|
27385
|
WMS7G
|
RNTBY
|
AOEHT
|
| MNBVC
|
67890
|
28465
|
36Y94
|
OFUXY
|
W6KFQ
|
| QAZWS
|
05647
|
37495
|
117GT
|
YATSR
|
HSGEY
|
| XEDCR
|
28596
|
92220
|
6SQ7G
|
EVRNY
|
SYSGE
|
The above list of Jumbied
characters (similar to many cipher codes) will be found handy
for accuracy practice; no characters can be guessed as when
working from straight text. Ii is used to indicate zero in the
groups containing both letters and
figures.
Sending vs.
Receiving
Once you have memorized the code thoroughly you should
concentrate on increasing your receiving speed. True, if you
have to practice with another newcomer who is learning the code
with you, you will both have to do some sending. But don't
attempt to practice sending just for the sake of increasing
your sending speed. When transmitting on the code practice set
to your partner so that he can get receiving practice,
concentrate on the quality of your sending, not on your speed.
Because it is comparatively easy to learn to send rapidly,
especially when no particular care is given to the quality of
sending, many operators who have just received their licenses
get on the air and send mediocre or worse code barely receive s
remember d are only too te if you tell But the surest way to
incur their scorn is to try to impress them with your
"lightning speed," and then to request them to send more slowly
when they come back at you at the same speed.
Stress your copying ability; never stress your sending ability.
It should be obvious that if you try to send faster than you
can receive, your ear will not recognize any mistakes which
your hand may make.
Using the
Key
Figure 7 shows the proper position of the hand, fingers and
wrist when manipulating a telegraph or radio key. The forearm
should rest naturally on the desk. It is preferable that the
key be placed far enough back from the edge of the table (about
18 inches) that the elbow can rest on the table. Otherwise
pressure of the table edge on the arm will tend to hinder the
circulation of the blood and weaken the ulnar nerve at a point
where it is close to the surface, which in turn will tend to
increase fatigue considerably.

The knob of the key is grasped
lightly with the thumb along the edge; the index and third
fingers rest on the top towards the front or far edge. The hand
moves with a free up and down motion, the wrist acting as a
fulcrum. The power must come entirely from the arm muscles. The
third and index fingers will bend slightly during the sending
but not because of deliberate effort to manipulate the finger
muscles. Keep your finger muscles just tight enough to act as a
"cushion" for the arm motion and let the slight movement of the
fingers take care of itself. The key's spring is adjusted to
the individual wrist and should be neither too stiff nor too
loose. Use a moderately stiff tension at first and gradually
lighten it as you ge t more proficient. The separation between
the contacts must be the proper amount for the desired speed,
being somewhat under 1/16 inch for slow speeds and slightly
closer together (about 1/32 inch) for faster speeds. Avoid
extremes in either direction.
Do not allow the muscles of arm, wrist, or fingers to become
tense. Send with a full, free arm movement. Avoid like the
plague any finger motion other than the slight cushioning
effect mentioned above.
Remember that you are using different muscles from those which
you have used previously. Give them time to become used to the
new demands which you put upon them. Do not attempt to use them
too long at any one time or you will overstrain them and they
will not function properly for a time. If they become stiff,
stop at once and exercise them for a few moments before
resuming. Sit upright. Use a straight backed chair. Do not
slump or slouch. Keep your feet on the floor, not way under the
desk or wound around the chair legs. Stick to the regular hand
key for learning code. No other key is satisfactory for this
purpose. Not until you have thoroughly mastered both sending
and receiving at the maximum speed in which you are interested
should you tackle any form of automatic or semi-automatic key
such as the Vibroplex ("bug") or the "sideswiper."
Difficulties
Should you experience difficulty in increasing your code speed
after you have once memorized the characters, there is no
reason to become discouraged. It is more difficult for some
people to learn code than for others, but there is no
justification for the contention sometimes made that "some
people just can't learn the code." It is not a matter of
intelligence; so don't feel ashamed if you seem to experience a
little more than the usual difficulty in learning code. Your
reaction time may be a little slower or your coordination not
so good. If this is the case, remember you can still learn the
code. You may never earn to send and receive at 40 w.p.m., but
you can learn sufficient speed for all non-commercial purposes
and even for most commercial purposes if you have patience, and
refuse to be scouraged by the fact that others seem to pick it
up more rapidly.
Never write down dots and dashes to be translated later. If the
alphabet has actually been mastered beforehand, there will be
no situation from failure to recognize most of characters
unless the sending speed is too fast.
When the sending operator is sending just a bit too fast for
you (the best speed for practice), you will occasionally miss a
signal or a group of them. When you do, leave a space, do not
spend time futilely trying to recall it, dismiss it, and center
attention on the next letter, otherwise you'll miss more. Do
not ask the sender any questions until the transmission is
finished. Two or three w.p.m. over your comfortable speed is
sufficient, do not let the sender go faster, or you will miss
so much as to become discouraged. "Pushing" yourself moderately
ve cps speed just as pushing your muscles physical strength.
To prevent guessing and get equal practice on the less common
letters, depart occasionally plain language material and use a
jumble of letters in which the usually less commonly used
letters predominate.
As mentioned before, many students put a greater space after
the dash in the letter B than between other parts of the same
letter so that it sounds like TS. C, F, Q, V, X, Y and Z often
give similar trouble. Make a list of words or arbitrary
combinations in which these letters predominate and practice
them, both sending and receiving until they no longer give you
trouble. Stop everything else and stick at them. So long as
they give you trouble you are not ready for anything else.
Follow the same procedure with letters which you may tend to
confuse such as F and L, which are often confused by beginners.
Keep at it until you always get them right without having to
stop even an instant to think about it.
Watch particularly the length of your dashes. They must be
equivalent to three dots, neither more nor less. Avoid dragging
them out or clipping them off. Non-uniform dashes are a sure
sign of a poor operator. If you do not instantly recognize the
sound of any character, you have not learned it; go back and
practice your alphabet further. You should never have to omit
writing down every signal you hear except, when the
transmission is too fast for you.
Write down what you hear, not what you think it should be. It
is surprising how often the word which you guess will be wrong.
While a slow learner can ultimately get his "13 per" by
following the same learning method if he has perseverance, the
following system of auxiliary practice oftentimes proves of
great aid in increasing one's speed when progress by the usual
method seems to have reached a temporary standstill. All that
is required is the practice outfit plus an extra operator. This
last item should be of good quality, guaranteed to pay proper
attention to spacing/
Suppose we we call the fellow at the key the teacher and the
other fellow the student. Assume the usual positions but for
the moment lay aside paper and pencil. Instead the student will
read from a duplicate newspaper the same text that the operator
is sending.
The teacher is to start sending at a rate just slower than the
student's top speed, judged by his last test. This will allow
the student to follow accurately each letter as it is
transmitted. After a warming-up period of about one minute the
sending speed is to be increased gradually but steadily and
continued for a period of five minutes. An equal rest period is
beneficial before the second session. Speed for the second
period ought to be started at half-way between the original
starting speed and the spped used at the end of the first
period. Follow the same procedure for the second and third
practice periods.
At the start of the third reading practice period the student
should start copying immediately, using the same text as be '
fore at a speed just above his previous copying ability. It
will be found that one session of the reading practice will for
the time being increase the student's copying ability from 10
to 20 w.p.m. The teacher should watch the student and not
increase the sending speed too much above his copying ability
as this brings about a condition of confusion and is more
injurious than beneficial.
Copying
Behind
All good operators copy several words behind, that is, while
one word is being received, they are writing down or typing,
say, the fourth or fifth previous word. At first this is very
difficult, but after sufficient practice it will be found
actually to be easier than copying close up. It also results in
more accurate copy and enables the receiving operator to
capitalize and punctuate copy as he goes along. It is not
recommended that the beginner attempt to do this, until he can
send and receive accurately and with ease at a speed of at
least 12 words a minute.
It requires a considerable amount of training to dissociate the
action of the subconscious mind from the direction of the
conscious mind. It may help some in obtaining this training to
write down two columns of short words. Spell the first word in
the first column out loud while writing down the first word in
the second column. At first this will be a bit awkward, but you
will rapidly gain facility with practice. Do the same with all
the words, and then reverse columns.
Next try speaking aloud the words in the one column while
writing those in the other column; then reverse columns. After
the foregoing can be done easily, try sending with your key the
words in one column While spelling those in the other. It won't
be easy at first, but it is well worth keeping after if you
intend to develop any real code proficiency. Do not attempt to
catch up. There is a natural tendency to close up the gap, and
you must train yourself to overcome this.
Next have your code companion send you a word either from a
list or from straight text; do not write it down yet. Now have
him send the next word; after receiving this second word, write
the first word. After receiving the third word, write the
second word; and so on. Never mind how slowly you must go, even
if it is only two or three words per minute Stay behind.
It will probably take quite a number of practice sessions
before you can do this with any facility. After it is
relatively easy, then try staying two words behind, keep this
up until it is easy. Then try three words, four words, and five
words. The more you practice keeping received material in mind,
the easier it will be to stay behind. It will be found easier
at first to copy material with which one is fairly familiar,
then gradually switch to less familiar material.
Handwriting
vs. Typewriting
It is usually preferable to code in longhand while learning. Do
not write with a cramped finger movement. Your fingers will
soon get tired and will become too tense to make legible copy.
Use a free arm movement. Never mind how pretty the writing is;
concentrate on legibility.
It is not necessary to use a typewriter for receiving if you
are learning merely for the fun of it or to become an amateur.
But if you intend to go into commercial operation, by all means
learn to copy on a typewriter. No matter, how rapid a
handwriter you may be, you can receive much faster on a "mill."
If you can already operate a typewriter by the touch system, it
will not be found difficult to copy on the typewriter once you
have mastered copying by hand. However, if you do not know
touch typing, you have a real job ahead of you and one which is
entirely beyond the scope of this book. In copying by
typewriter you will feel the same tendency to catch up that you
do in copying by hand, and it will be necessary to fight this
tendency all over again.
Automatic
Code Machines
The two practice sets which are described in this chapter are
of most value when you have someone with whom to practice.
Automatic code machines are not recommended to anyone who can
possibly obtain a companion with whom to practice, someone who
is also interested in learning the code. If you are unable to
enlist a code partner and have to practice by yourself, the
best way to get receiving practice is by the use of a tape
machine (automatic code sending machine) with several practice
tapes. Or you can use a set of phonograph code practice
records. The records are of use only if you have a phonograph
whose turntable speed is readily adjustable. The tape machine
can be rented by the month for a reasonable fee.
Once you can copy about 10 W.P.M. you can also get receiving
practice by listening to slow sending stations on your
receiver. Many amateur stations send slowly particularly when
working far distant stations. When receiving conditions are
particularly poor many commercial stations also send slowly,
sometimes repeating every word. Until you can copy around 10
w.p.m. your receiver isn't of much use, and either another
operator or a machine or records is necessary for getting
receiving practice after you have once memorized the code.
Code Sets
Practice
If you don't feel too foolish doing it, you can secure a
measure of code practice with the help of a partner by sending
"did-dah" messages to each other while riding to work, eating
lunch, etc. It is better, however, to use a buzzer or code
practice oscillator in conjunction with a regular telegraph
key.

As a good key may be
considered an investment, it is wise to make a well-made key
your first purchase. Regardless of what type code practice set
you use, you will need a key, and later on you will need one to
key your transmitter. If you get a good key to begin with, you
won't have to buy another one later.
The key should be rugged and have fairly heavy contacts. Not
only will the key stand up better, but such a key will
contribute to the "heavy" type of sending so desirable for
radio work. Morse (telegraph) operators use a "light" style of
sending and can send somewhat faster when using this light
touch. But, in radio work static and interference are often
present, and a slightly heavier dot is desirable. If you use a
husky key, you will find yourself automatically sending in this
manner.
Special types of keys, especially the semiautomatic "bug" type,
should be left alone by the beginner. Mastery of the standard
type key should come first. The correct manner of using such a
key was discussed above.
To generate a tone simulating a code signal as heard on a
receiver, either a mechanical buzzer or an audio oscillator
(howler) may be used. The buzzer may be mounted on a sounding
board in order to increase the fullness and volume of the tone;
or it may be mounted in a cardboard box stuffed with cotton in
order to silence it, and the signal fed into a pair of
earphones. The latter method makes it possible to practice
without annoying other people as much, though the clicking of
the key will no doubt still bother someone in the same room.
A buzzer-type code practice circuit is shown in Figure 8. The
buzzer should be of good quality or it will change tone during
keying; also the contacts on a cheap buzzer will soon wear out.
The volume control, however (used only for headphone
operation), may be of the least expensive type available, as it
will not be subjected to constant adjustment as in a radio
receiver. For maximum buzzer and battery life, use the least
amount of voltage that will provide stable operation of the
buzzer and sufficient volume. Some buzzers operate stably on 1
1/2 volts, while others require more.
A vacuum tube audio oscillator makes the t code practice
oscillator, as there is no sound except that generated in the
earphones, and the note more closely resembles that of a radio
signal. Such a code practice oscillator is diagrammed
schematically in Figure 9. The parts are all screwed to a wood
board, and connections made to the phones and batteries by
means of Fahnestock clips, as illustrated in re 10. A single
dry cell supplies filament power, and a 4 1/2-volt C battery
supplies plate voltage. Both filament and plate current are
low, and long battery life can be expected. The vacuum tube is
the biggest item from the standpoint of cost, but it can later
be used in a field-strength meter with the same batteries
supplying power. Such a device is handy to have around a
station, as it can be used for neutralizing, checking the
radiation characteristics of your antenna, etc.

A lH4G, 30, or lG4G may be
used with the same results. The first two are 2-volt tubes, but
will work satisfactorily on a 1.5-volt filament battery because
of the very small amount emission required for the low value of
plate current drawn. Be sure to get a socket that will
accommodate the particular tube you buy.
Oddly, it is important that the audio transformer used not be
of good quality; if it is, it may have so much inductance that
it will be possible to get a sufficiently high pitch. If you
buy a new transformer, get the cheapest one you can buy. The
older ones used in moderately priced sets of 2 years ago are
fine for the purpose, and can oftentimes be picked up for a
small fraction of dollar at the "junk parts" stores. The turns
ratio is not important; it may be anything between 1.5/1 and
6/1.
The tone may be varied by substituting a larger (.025 ufd.) or
smaller (.001 ufd.) condenser for the .006 ufd. capacitor shown
in the diagram. A lower capacity condenser will raise the pitch
of the note somewhat and vice versa. The highest pitch that can
be obtained with a given transformer will result when the
condenser is left out of the circuit altogether. Lowering the
plate voltage to 3 volts will also have a noticeable effect
upon the pitch of the note. If the particular transformer you
use does not provide a note of a pitch that suits you, the
pitch can be altered in this manner.

Using a 1H4G, a standard no. 6
dry cell for lament power, and a 4 1/2-volt C battery for the
power, the oscillator may be constructed about $2.00, exclusive
of key and earphones. The filament battery life will be about
700 hours, the plate battery life considerably more. This set
has an advantage over an a.c. operated practice set in that it
can be used there is no 110-volt power available; you can take
it on a Sunday picnic if you wish. Also, there is no danger of
electrical shock.
The carrier-operated keying monitor described in Chapter 24
also may be used for code practice, and is recommended where
loud speaker operation is desired, such as for group practice.


